The amount of damage received is based on the distance from the goddess, while she can perform a magical or physical attack (yellow or blue, respectively). Sometimes certain units can escape getting hit (they receive No Damage), but this is not to be counted on. NEVER let anyone be close to dying, and her attack WILL kill anyone in the second tier very easily. Healing is the most important part of this chapter, so keep on it. With your other units pitching in, you should kill 3-4 aurora's per turn.Įvery couple of turns, Ashera will use a magical based attack similar to Dheginsea's when you fought him, except it hits everyone no matter where they are. Then move the heron in, use vigor, and repeat and attack a different aurora, and heal them again. Since you want your heron to revitalize the most people at once, move Micaiah and Mist so that they, with your two Laguz kings, create 4 targets for your heron to revitalize, after they use their phsycic staves to heal the two kings. Then attack with Cainenghis, whereupon the aurora should be defeated, and there should be one space between Cainenghis and Tibarn. Use his canto ability to move so that there is 2 spaces between him and the aurora. Try to use Tibarn to attack an aurora in the middle of 3. It is useful to note that Aurora will not activate against fatal blows, even if the attacking unit does not have Nihil.Īnother useful tip is to use your heron's Vigor ability to the fullest potential. Also, try to use units with Nihil, as this counters Aurora's power to reflect half the damage done to them back onto the attacker. Use a bunch of units to attack the auroras in the corners. The first step is the most obvious go for the auroras. Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers. The final blow must be delivered by Ike while equipped with the sword Ragnell. If Ashera is killed by anyone but Ike, she will revive and recover her full amount of hit points (in easy mode only 10HP). Ashera will occasionally attack, in a similar way that Sephiran, Dheginsea, and Lekain attacked in the previous chapters, capable of dealing significant damage. Spirits also appear around the map to deal additional damage or heal shields. Additionally, the Aura will heal itself by 40 HP at the end of every turn. Ashera is also surrounded by an Aura, a shield that cannot attack, but does wield the skill Aurora which deals half of the damage it receives from a character. Ashera wields the weapon Judge, an extremely powerful weapon capable of killing any second-tier characters easily. In this chapter the group selected by the player face off against Ashera, Goddess of Order and the final boss of the game. Rebirth 5 is the final part of the ultimate (5-part) chapter in Fire Emblem: Radiant Dawn.
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